![]() ![]() With the continuing advancement of bio-neural technology, this may eventually change, but for the time being, Starfleet's engineering divisions remain focused on the development of Quantum Slipstream Drives and more conventional warp technology. Instead of traveling slower-than-light (via impulse engines) or even faster-than-light. Jumps of Speirein 240 and 900 have been attempted, but the results are unknown.Ĭonsidering the inherent risks of the Spore Drive - unintended interdimensional travel, time travel, and the risk to the navigator, the experimental drive has fallen out of favor with Starfleet, and no current vessels in the Federation make use of it. In Star Trek: Discovery, a new type of technology takes us even faster than warp drive: the spore drive. Glad that I collected a lot of Dilithium to buy. Speirein 12 roughly corresponds to a jump in the hundreds of kilometers. USS Discovery - Spore Drive - Star Trek Timelines Sandra Wuerthner 129 subscribers 4.9K views 5 years ago Mobile Game Star Trek Timelines. There is currently no known computer with the processing power capable of making the requisite number of calculations, and so long jumps resulted in navigational instability. Jumping is probabilistic, meaning that the longer the jump, the more possible outcomes there are. However, when the USS Discovery jumped 133 times in rapid succession, the pilot and chief engineer, Paul Stamets, suffered extensive physical and mental exhaustion, culminating in a coma.ĭisplacement is measured in Speireins higher Speireins being associated with large displacement. A few jumps in succession isn't difficult. Each jump requires the pilot to "feel" his way through the network. The technology was only used on two Federation starships: the U.S.S. ![]() Rather, the stamina is limited to the endurance of the "pilot" navigating the mycelial network. Displacement-Activated Spore Hub Drive An experimental technology developed by Paul Stamets and Science Officer Straal during the mid-23rd century that allowed starships to travel instantly across a mycelium network. There is no known endurance limitations related to the underlying technology of the Spore Drive. What you have here is very impressive, but we're still talking about retrofitting a spore drive into a vessel that was not constructed to support it. The USS Glenn completed a jump of 90 light-years in 1.3 seconds, but they hit a Hawking radiation firewall returning to normal space, which caused the death of the crew. From an outside perspective, the ship disappears and reappears in another location almost instantly. The experimental Spore Drive has no theoretical speed limit. stellaviatori mycelium spores, key to the drive technology. During such jumps, a ship is not in normal space but in the mycelial plane, a discrete layer of subspace. It is an organic propulsion system utilizing mycelium spores harvested from Prototaxites stellaviatori to jump or leap across the mycelial network. The Spore Drive, otherwise known as a displacement-activated spore hub drive or s-drive, is an advanced form of propulsion technology developed in the mid 23rd century by Starfleet, on the research ships USS Discovery and USS Glenn. The Captain's Council is currently reviewing their official stance on the Spore Drive. ![]()
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